gameplate - v2.2.0
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    Interface Loop

    interface Loop {
        start: () => void;
        stop: () => void;
        isRunning: () => boolean;
    }
    Index

    Properties

    Properties

    start: () => void

    Begin scheduling frames. No-op if already running.

    stop: () => void

    Cancel any pending frame. No-op if already stopped.

    isRunning: () => boolean

    Whether start() has been called more recently than stop().